A downloadable project for Windows

"Natural Environments" was created as a part of the bachelor's degree and is a techdemo that focuses on realtime weather effects and changing temperatures. The project itself contains a flexible and complex landscape material, aswell as a procedural system that generates the weather effects. The only inputs needed are 4 PBR textures (Albedo, Roughness, Normal and Displacement). In the demo, the "player" walks through a peacefull mountain forest and is able to change the weather to see the different effects, the system has on the environment.

The project was developed in the Unreal Engine 4.24.1

Developed by:

PLEASE NOTE: This is NOT supposed to be a game. It is a demo that showcases techniques that may become features in a game.

University of Applied Sciences Europe 

This project was created at the Game Design // UE at the University of Applied Sciences Europe. Supervised by:                                                    

  • Prof. Sebastian Stamm
  • Prof. Dr. habil. Stephan Günzel


Bachelor Project  (WinterSemester 2019/20)

Download

Download
2020_BA_Projekt_Moritz_Ratajczak.zip 876 MB

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